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Domain?!First of all, we sincerely apologize for the downtime earlier today, but we promise it was for a good cause! Yes, that's right! We have our own domain name now! Not only can you find us on the citydamned.aurial.net link, but you can also find us this way: CityDamned.com. This is not without a GIANT thank you to Ryne, who got us the domain, and to Tk - our host - for switching us over. We hope you're all just as excited as we are! Thanks, guys, for the wonderful 1year+ of excellent activity! ADMINISTRATION · SEP 7, 2010
Update!It’s great to see all these new faces splashing around in the island waters. On behalf of TCD we welcome our new members! Also, if you haven’t done so yet, please remember to respond to the activity check here before September 8th, which is two days from now. Thanks everyone and keep up the great activity! BECCA · SEP 6, 2010
Meeting! Attention Aldega members: a meeting has been posted! Everyone is required to post and you have until September 9th to reply. If you aren’t on absence and you don’t reply, you will be removed from the ranks. BREAK · SEP 2, 2010
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Mutations
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Posted: Jun 20 2010, 09:25 PM quote

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MUTATIONS
For a full list of other potential mutations, check out this link: click. Please take note that anything considered a violation of the rules of GM and PP will not be accepted. Example: power sensing, absorption, telepathy, immortals, etc. We're still keeping this fairly realistic. If you're unsure, ask an Admin. It should also be noted that only three people may have a given power—for example, only three characters may have Shapeshifting.

Elemental Manipulation
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Air/Wind: The Ability to control, generate, or absorb air or wind.
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Cold/Ice: The ability to reduce the kinetic energy of atoms and thus reduce temperature; can be used to control, generate, or absorb ice.
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Earth: The ability to control earth; sand, stone, rock, lava, dirt, or other minerals.
Kevin Sikke
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Electric: The ability to control, generate or absorb electric fields.
Ryker Lancaster
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Fire/Heat: The ability to control the kinetic energy of atoms to generate, control or absorb fire.
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Plant: The ability to control, manipulate or animate all forms of plant life.
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Water/Moisture: The ability to control, generate or absorb water.
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Weather: The ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena or control the intensity of the weather.
Mental Manipulation
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Animation: The ability to bring inanimate objects to life or to free an individual from petrification.
Imogen Denuar
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Empathy: The ability to read or sense the emotions and/or control the emotions or feelings of others.
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Illusions: The ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions.
Sascha Svyatoslav
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Intelligence: Intelligence far above that of a genius level.
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Memory: The ability to erase or enhance the memories of another.
Ayer Boudouin
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Precognition: The ability to perceive the future.
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Psionic Blast: The ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.
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Psychometry: The ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
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Technopathy: The ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
Maximilian Martínez
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Telekinesis: The ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.
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Tracking: The ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding."
Physical Manipulation
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Adaptation: The ability to develop a resistance or immunity to whatever you were injured by or exposed to. This effect can be permanent or temporary.
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Healing: The ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Cameron Mackenzie
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Molecular Combustion: The ability to speed up molecules to the point that they explode.
Benjamin Zephyr
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Night Vision: The ability to see clearly in darkness.
Bella de Vento
Phineas Doe
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Phasing: The ability to phase through solid matter without harm.
Benjamin Zephyr
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Pheromone: The ability to generate and control pheromones which may have various effects.
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Reflexes: The ability to react faster than a normal human.
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Senses: The ability to see, smell, taste, feel and/or hear more than a normal human.
Amelia Heartley
Natalia Vespa
Harper Lockton
Shapeshifting: The ability to take on animal forms. May be able to take on the abilities of the altered form.
Susan Rose
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Speed: The ability to move at speeds much faster than a normal human.
Vladamir LeBeau
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Strength: The ability to have a level of physical strength much higher than normally possible given their proportions.
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Time Travel: The ability to travel back or forth through time.
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